At Artifex Studios I used tracking software such as Syntheyes to gather camera data of complex shots for Falling Skies, Continuum and multiple Nickelodeon films. While working at Artifex, I created photo real assets using Maya and Photoshop, as well as lighting and rendering with Vray to meet client expectations. I am able to slap comp and roto a scene in Nuke and can work in a fast paced VFX pipeline.
With WCI Media Studios and Essence Interactive Studios I created various art pieces and matte paints that were 3D and 2D alike. Painting over and 3D modeling architectural site plans to create visually appealing still images to meet client needs.
Worked at Electronic Arts as Quality Assurance on the Fifa15 Pro Clubs team and Plants Vs Zombies DLC ensuring stability of end user satisfaction and implementing bug reports into Devtrack, where I always completed deadlines on time.
Created 3D and 2D art and matte paints, as well as basic 2D animation and character/prop/environment concept design.