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Aaawhyme
Aaawhyme
Digital Artist
Vancouver, Canada

Summary

I am a Digital Artist!
Available for freelance

Website - https://aaawhyme.carrd.co/

Skills

Digital PaintingDigital SculptingDrawing3D ModelingLow-poly ModelingProp ModelingCharacter DesignHigh-poly ModelingphotoshopConcept Art2d artIllustrationEnvironment ModelingHard Surface Modeling

Software proficiency

Maya
Maya
3ds Max
3ds Max
V-Ray
V-Ray
Photoshop
Photoshop
PaintTool SAI
PaintTool SAI
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
SketchBook Pro
SketchBook Pro
Nuke
Nuke
SpeedTree
SpeedTree
SynthEyes
SynthEyes

Reel

Experience

  • 3D Modeler at DHX Media Studios
    Vancouver, Canada
    January 2017 - Present

  • Quality Assurance Analyst at Electronic Arts
    Vancouver, Canada
    January 2016 - January 2017

  • Digital Artist at Artifex Studios
    February 2015 - October 2015

    At Artifex Studios I used tracking software such as Syntheyes to gather camera data of complex shots for Falling Skies, Continuum and multiple Nickelodeon films. While working at Artifex, I created photo real assets using Maya and Photoshop, as well as lighting and rendering with Vray to meet client expectations. I am able to slap comp and roto a scene in Nuke and can work in a fast paced VFX pipeline.

  • Digital Illustrator at WCI Media Stuidos
    January 2014 - January 2015

    With WCI Media Studios and Essence Interactive Studios I created various art pieces and matte paints that were 3D and 2D alike. Painting over and 3D modeling architectural site plans to create visually appealing still images to meet client needs.

  • Quality Assurance at Electronic Arts
    January 2014 - October 2014

    Worked at Electronic Arts as Quality Assurance on the Fifa15 Pro Clubs team and Plants Vs Zombies DLC ensuring stability of end user satisfaction and implementing bug reports into Devtrack, where I always completed deadlines on time.

  • General Artist at Essence Interactive Stuidos
    January 2013 - January 2014

    Created 3D and 2D art and matte paints, as well as basic 2D animation and character/prop/environment concept design.